KSL-97-06 + redirect page
Interacting with Personality-Rich Characters + Has identifier
Interacting with Personality-Rich Characters + Ksl tr id
Interacting with Personality-Rich Characters + Number
| Interacting with Personality-Rich Characters |
Bibtype
techreport
Has publishing details
September,1997
Has title
Interacting with Personality-Rich Characters
Has where published
KSL-97-06
Has year
1997
Title
Interacting with Personality-Rich Characters
Year
1997
Abstract
Whether reading a novel, watching TV, or e … Whether reading a novel, watching TV, or enjoying a film, people are captivated by personality-rich interactive characters. They willingly suspend disbelief in order to immerse themselves in vicarious experiences with these characters. More recently, efforts have begun to create interactive characters in computer media. Several interesting questions arise. How can we create personality-rich characters in these new media? Will we be able to create characters that have distinct and recognizable personality types? What sorts of dramatic forms will support person-character interaction? Will people willingly suspend disbelief in order to immerse themselves in interactive experiences with these characters? How will people respond to dramatic interactions with characters? Will they like or dislike particular characters? Will they enjoy the interactive experience? In this paper, we report an initial exploratory study of these issues. initial exploratory study of these issues.
Author
Daniel Rousseau and Barbara Hayes-Roth +
Has author
Daniel Rousseau and Barbara Hayes-Roth +
Has identifier
Interacting with Personality-Rich Characters +
Institution
Knowledge Systems, AI Laboratory +
Ksl tr id
Interacting with Personality-Rich Characters +
Month
September +
Number
Interacting with Personality-Rich Characters +
Process note
NO +
Categories KSL Technical Report +, Publication +, Technical Report +
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