Modeling Tasks with Mechanisms
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Citation: Angel R. Puerta and Samson W. Tu and Mark A. Musen. (1992) Modeling Tasks with Mechanisms. In KSL-92-30, 1992.
| Publication techreport ( Edit ) | |
| type | Technical Report |
| bibtype | techreport |
| Bibtex basics | |
| author | Angel R. Puerta and Samson W. Tu and Mark A. Musen |
| title | Modeling Tasks with Mechanisms |
| number | KSL-92-30 |
| institution | Knowledge Systems, AI Laboratory |
| year | 1992 |
| Bibtex more | |
| Access Paper | |
| abstract | Building a problem solver and acquiring the knowledge needed to operate it are the two central goals of knowledge engineering. To achieve these goals, knowledge engineers construct models of the domain and the task of interest. The various approaches used for modeling, however, have so far failed to define methods and techniques that can be applied across domains and tasks, and to produce models that can be reused in future applications. In this paper, we propose that both of these objectives can be achieved by the use of building blocks called mechanisms. We examine the composition of mechanisms and also show how these mechanisms can be manipulated to construct problem-solving methods. We present PROTEGE-II, a knowledge-acquisition shell that uses problem-solving methods to drive the modeling of tasks, the automatic generation of knowledge-acquisition tools, and the control flow of the problem solver. The modeling of tasks, within the context of PROTEGE-II, is illustrated with two examples: one from the game domain and another from the medical-therapy domain. In addition, we introduce the conceptual basis for a library of mechanisms that serves as a repository of reusable knowledge for components. |
| KSL Technical Report ID: KSL-92-30 |
Facts about Modeling Tasks with MechanismsRDF feed
| Abstract | Building a problem solver and acquiring th … Building a problem solver and acquiring the knowledge needed to operate it are the two central goals of knowledge engineering. To achieve these goals, knowledge engineers construct models of the domain and the task of interest. The various approaches used for modeling, however, have so far failed to define methods and techniques that can be applied across domains and tasks, and to produce models that can be reused in future applications. In this paper, we propose that both of these objectives can be achieved by the use of building blocks called mechanisms. We examine the composition of mechanisms and also show how these mechanisms can be manipulated to construct problem-solving methods. We present PROTEGE-II, a knowledge-acquisition shell that uses problem-solving methods to drive the modeling of tasks, the automatic generation of knowledge-acquisition tools, and the control flow of the problem solver. The modeling of tasks, within the context of PROTEGE-II, is illustrated with two examples: one from the game domain and another from the medical-therapy domain. In addition, we introduce the conceptual basis for a library of mechanisms that serves as a repository of reusable knowledge for components. tory of reusable knowledge for components. |
| Author | Angel R. Puerta and Samson W. Tu and Mark A. Musen + |
| Bibtype | techreport + |
| Has author | Angel R. Puerta and Samson W. Tu and Mark A. Musen + |
| Has identifier | KSL-92-30 + |
| Has publishing details | 1992 + |
| Has title | Modeling Tasks with Mechanisms + |
| Has where published | KSL-92-30 + |
| Has year | 1992 + |
| Institution | Knowledge Systems, AI Laboratory + |
| Ksl tr id | KSL-92-30 + |
| Number | KSL-92-30 + |
| Process note | YES + |
| Title | Modeling Tasks with Mechanisms + |
| Year | 1992 + |
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