Interacting with Personality-Rich Characters

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Citation: Daniel Rousseau and Barbara Hayes-Roth. (1997) Interacting with Personality-Rich Characters. In KSL-97-06, September,1997.

Publication techreport ( Edit )
type Technical Report
bibtype techreport
Bibtex basics
author Daniel Rousseau and Barbara Hayes-Roth
title Interacting with Personality-Rich Characters
number KSL-97-06
institution Knowledge Systems, AI Laboratory
year 1997
month September
Bibtex more
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abstract Whether reading a novel, watching TV, or enjoying a film, people are captivated by personality-rich interactive characters. They willingly suspend disbelief in order to immerse themselves in vicarious experiences with these characters. More recently, efforts have begun to create interactive characters in computer media. Several interesting questions arise. How can we create personality-rich characters in these new media? Will we be able to create characters that have distinct and recognizable personality types? What sorts of dramatic forms will support person-character interaction? Will people willingly suspend disbelief in order to immerse themselves in interactive experiences with these characters? How will people respond to dramatic interactions with characters? Will they like or dislike particular characters? Will they enjoy the interactive experience? In this paper, we report an initial exploratory study of these issues.

KSL Technical Report ID: KSL-97-06
Facts about Interacting with Personality-Rich CharactersRDF feed
Abstract Whether reading a novel, watching TV, or e Whether reading a novel, watching TV, or enjoying a film, people are captivated by personality-rich interactive characters. They willingly suspend disbelief in order to immerse themselves in vicarious experiences with these characters. More recently, efforts have begun to create interactive characters in computer media. Several interesting questions arise. How can we create personality-rich characters in these new media? Will we be able to create characters that have distinct and recognizable personality types? What sorts of dramatic forms will support person-character interaction? Will people willingly suspend disbelief in order to immerse themselves in interactive experiences with these characters? How will people respond to dramatic interactions with characters? Will they like or dislike particular characters? Will they enjoy the interactive experience? In this paper, we report an initial exploratory study of these issues. initial exploratory study of these issues.
Author Daniel Rousseau and Barbara Hayes-Roth  +
Bibtype techreport  +
Has author Daniel Rousseau and Barbara Hayes-Roth  +
Has identifier KSL-97-06  +
Has publishing details September,1997  +
Has title Interacting with Personality-Rich Characters  +
Has where published KSL-97-06  +
Has year 1997  +
Institution Knowledge Systems, AI Laboratory  +
Ksl tr id KSL-97-06  +
Month September  +
Number KSL-97-06  +
Process note NO  +
Title Interacting with Personality-Rich Characters  +
Year 1997  +
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