Improvisational Puppets, Actors, and Avatars

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Citation: Barbara Hayes-Roth and Robert van Gent. (1996) Improvisational Puppets, Actors, and Avatars. In KSL-96-09, February,1996.

Publication techreport ( Edit )
type Technical Report
bibtype techreport
Bibtex basics
author Barbara Hayes-Roth and Robert van Gent
title Improvisational Puppets, Actors, and Avatars
number KSL-96-09
institution Knowledge Systems, AI Laboratory
year 1996
month February
Bibtex more
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abstract We are investigating three kinds of advanced capabilities for computer game characters. First, we want characters to exhibit life-like qualities. They should show distinctive personalities, context-dependent moods, and normal variability in their behavior. Second, we want characters to follow directions.They should accept directions from various external sources, including game designers, game players, and other game components. They should follow both individual directions that are delivered interactively during a game and sets of directions organized into scenarios that are provided in advance. They should be able to follow directions that vary in specificity, ranging from those that prescribe specific behaviors to those that permit alternative interpretations.Finally, we want characters to improvise many different courses of behavior.Their improvisational choices should reflect their individual personalities,their current moods, their current directions, and the situation in their virtual world. Characters should surprise game players by improvising different courses of behavior in similar situations on different occasions.

KSL Technical Report ID: KSL-96-09
Facts about Improvisational Puppets, Actors, and AvatarsRDF feed
Abstract We are investigating three kinds of advanc We are investigating three kinds of advanced capabilities for computer game characters. First, we want characters to exhibit life-like qualities. They should show distinctive personalities, context-dependent moods, and normal variability in their behavior. Second, we want characters to follow directions.They should accept directions from various external sources, including game designers, game players, and other game components. They should follow both individual directions that are delivered interactively during a game and sets of directions organized into scenarios that are provided in advance. They should be able to follow directions that vary in specificity, ranging from those that prescribe specific behaviors to those that permit alternative interpretations.Finally, we want characters to improvise many different courses of behavior.Their improvisational choices should reflect their individual personalities,their current moods, their current directions, and the situation in their virtual world. Characters should surprise game players by improvising different courses of behavior in similar situations on different occasions. similar situations on different occasions.
Author Barbara Hayes-Roth and Robert van Gent  +
Bibtype techreport  +
Has author Barbara Hayes-Roth and Robert van Gent  +
Has identifier KSL-96-09  +
Has publishing details February,1996  +
Has title Improvisational Puppets, Actors, and Avatars  +
Has where published KSL-96-09  +
Has year 1996  +
Institution Knowledge Systems, AI Laboratory  +
Ksl tr id KSL-96-09  +
Month February  +
Number KSL-96-09  +
Process note NO  +
Title Improvisational Puppets, Actors, and Avatars  +
Year 1996  +
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