Conceptual Models of Interactive Knowledge- Acquisition Tools

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Citation: Mark A. Musen. (1988) Conceptual Models of Interactive Knowledge- Acquisition Tools. In KSL-88-16, March,1988.

Publication techreport ( Edit )
type Technical Report
bibtype techreport
Bibtex basics
author Mark A. Musen
title Conceptual Models of Interactive Knowledge- Acquisition Tools
number KSL-88-16
institution Knowledge Systems, AI Laboratory
year 1988
month March
Bibtex more
note 16 pages.
Access Paper
abstract Workers in artificial intelligence (AI) have developed many interactive programs that assist in the knowledge-acquisition process. Because of the diverse nature of these tools, it is often difficult to understand how each one relates to all the others. This paper describes a taxonomy for knowledge-acquisition aids that is based on the terms and relationships that a given tool uses to establish the semantics of a user's entries. Such semantic assumptions, or conceptual models, have important implications for how a knowledge-acquisition tool is used and to what degree it can assist its users in analyzing new applications at the knowledge level. Furthermore, when the conceptual model of a knowledge-acquisition tool can be made explicit, knowledge engineers can use metalevel programs to edit that conceptual model, creating knowledge-acquisition aids that are custom-tailored for particular applications. One such metalevel tool, PROTEGE, has been developed to edit the conceptual models of programs that acquire knowledge for tasks that can be solved via the method of skeletal-plan refinement.

KSL Technical Report ID: KSL-88-16
Facts about Conceptual Models of Interactive Knowledge- Acquisition ToolsRDF feed
Abstract Workers in artificial intelligence (AI) ha Workers in artificial intelligence (AI) have developed many interactive programs that assist in the knowledge-acquisition process. Because of the diverse nature of these tools, it is often difficult to understand how each one relates to all the others. This paper describes a taxonomy for knowledge-acquisition aids that is based on the terms and relationships that a given tool uses to establish the semantics of a user's entries. Such semantic assumptions, or conceptual models, have important implications for how a knowledge-acquisition tool is used and to what degree it can assist its users in analyzing new applications at the knowledge level. Furthermore, when the conceptual model of a knowledge-acquisition tool can be made explicit, knowledge engineers can use metalevel programs to edit that conceptual model, creating knowledge-acquisition aids that are custom-tailored for particular applications. One such metalevel tool, PROTEGE, has been developed to edit the conceptual models of programs that acquire knowledge for tasks that can be solved via the method of skeletal-plan refinement. ia the method of skeletal-plan refinement.
Author Mark A. Musen  +
Bibtype techreport  +
Has author Mark A. Musen  +
Has identifier KSL-88-16  +
Has publishing details March,1988  +
Has title Conceptual Models of Interactive Knowledge- Acquisition Tools  +
Has where published KSL-88-16  +
Has year 1988  +
Institution Knowledge Systems, AI Laboratory  +
Ksl tr id KSL-88-16  +
Month March  +
Note 16 pages.
Number KSL-88-16  +
Process note YES  +
Title Conceptual Models of Interactive Knowledge- Acquisition Tools  +
Year 1988  +
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