An Intelligent Guide for Virtual Environments

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Citation: Patrick Doyle and Barbara Hayes-Roth. (1996) An Intelligent Guide for Virtual Environments. In KSL-96-20, July,1996.

Publication techreport ( Edit )
type Technical Report
bibtype techreport
Bibtex basics
author Patrick Doyle and Barbara Hayes-Roth
title An Intelligent Guide for Virtual Environments
number KSL-96-20
institution Knowledge Systems, AI Laboratory
address Stanford, CA, USA
year 1996
month July
Bibtex more
Access Paper
abstract In T. H. White's famous retelling of the Arthurian legend, the aged wizard Merlyn is tutor to the young boy Wart, who will grow up to be King Arthur. Through his magic, Merlyn changes Wart into different creatures and transports him to alien environments so he can learn about worlds other than his own. In this paper, we introduce Merlyn as an autonomous intelligent agent, whose purpose is to be a guide and companion to children in their explorations of virtual worlds. Merlyn has an integrated personality and variable moods, so he will be a companion rather than a tool for the child's use. We discuss how Merlyn operates in 'annotated environments,'where the perceived world is reflected in data structures directly accessible to a broad variety of agents. Merlyn becomes more knowledgeable about such worlds as he travels with the child, and he can use these annotations to guide his choice of interactions -- in playing games, for example. Annotations also allow Merlyn to 'endow' the child with environment-specific capabilities to guide the child's experiential learning. Merlyn is also capable of monitoring the child's interests and abilities, and tailoring his personality and actions to them. With Merlyn as a companion, a child can be guided into strategically-chosen learning activities while having a friendly, entertaining experience in the virtual environment.

KSL Technical Report ID: KSL-96-20
Facts about An Intelligent Guide for Virtual EnvironmentsRDF feed
Abstract In T. H. White's famous retelling of the A In T. H. White's famous retelling of the Arthurian legend, the aged wizard Merlyn is tutor to the young boy Wart, who will grow up to be King Arthur. Through his magic, Merlyn changes Wart into different creatures and transports him to alien environments so he can learn about worlds other than his own. In this paper, we introduce Merlyn as an autonomous intelligent agent, whose purpose is to be a guide and companion to children in their explorations of virtual worlds. Merlyn has an integrated personality and variable moods, so he will be a companion rather than a tool for the child's use. We discuss how Merlyn operates in 'annotated environments,'where the perceived world is reflected in data structures directly accessible to a broad variety of agents. Merlyn becomes more knowledgeable about such worlds as he travels with the child, and he can use these annotations to guide his choice of interactions -- in playing games, for example. Annotations also allow Merlyn to 'endow' the child with environment-specific capabilities to guide the child's experiential learning. Merlyn is also capable of monitoring the child's interests and abilities, and tailoring his personality and actions to them. With Merlyn as a companion, a child can be guided into strategically-chosen learning activities while having a friendly, entertaining experience in the virtual environment. ing experience in the virtual environment.
Address Stanford, CA, USA  +
Author Patrick Doyle and Barbara Hayes-Roth  +
Bibtype techreport  +
Has author Patrick Doyle and Barbara Hayes-Roth  +
Has identifier KSL-96-20  +
Has publishing details July,1996  +
Has title An Intelligent Guide for Virtual Environments  +
Has where published KSL-96-20  +
Has year 1996  +
Institution Knowledge Systems, AI Laboratory  +
Ksl tr id KSL-96-20  +
Month July  +
Number KSL-96-20  +
Process note NO  +
Title An Intelligent Guide for Virtual Environments  +
Year 1996  +
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